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WacKy Wednesday SnD - Semi-Finals

2/2 filled

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Ficcle

2.7
Ficcle 6

DtgFaTaL

2.0
o_FaTaL_GoDz_o 4
Final

Game

Call of Duty: Black Ops 4

Console

PS4

Match Finished

February 6th 8:34 PM

Contest ID

1843

Single Player

1v1

Match Length

Single Game

Advantage

Search and Destroy


How To Play
  1. Match creator is host of the match. (Rival on top of bracket pairing is host for tournaments)
  2. Invite your rival, and compete on the same team
  3. Winner is based on the total amount of kills or highest score depending on mode. 
  4. In the event of a tie, when you are both dead, you will simply play again and again until one rival has more kills then the other.

Rules for Search and Destroy

Hosting:

  • All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.

  • The team that is not hosting will pick which side to play on.

  • The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.

  • The hosting team may not drop host at any point during the match. Dropping host during or after a maps completion will result in a forfeit of that map.

Delay Between Rounds:

  • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

Playing Man Down:

  • A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof. 
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
If a map results in a tie, the map will be replayed with the same sides and settings. 
If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s). 
  • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

    • Proof must be captured and provided in the event of a dispute.

  • If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.
  • In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

  • Equipping any restricted specialist will result in a forfeit of the map.


Rules

CWL Standard rules

  1. Lag  ------- Any and all lag must be addressed within one minute of game play
  2. Settings-- Settings must be addressed previous game start.
  3. Playbook & Rules -- All rules, special requests, custom setup,  must be addressed previous to end of countdown.
  4. Disconnections - In the event of a disconnect, you will play the match as though it didn’t happen, keeping the score, settings, time remaining and time outs all the same.  If you are disconnected and do not reach back out to your opponent within 15 minutes it is considered a forfeit.  
  5. Game Pauses -- If you get kicked for taking too long during the game while losing you will forfeit.

 

 

 

GENERAL ERIVALS RULES

It is recommended that when competing in any match to record any and all data, this will only help prove any wrong doing.  

If the match rules, restrictions, or any other criteria simply to not match the original agreement, DO NOT PLAY THE MATCH!

Any rival breaking rules could automatically forfeit the match regardless of score.

Only play rivals with the provided gaming screen name.  

We ask that even in the event of a loss you report your image or recordings simply to confirm appropriate victory.  

Scores will automatically be submitted after 20 minutes, slowing your opponent from getting their money by not submitting your results will potentially hurt your feedback as well as slow your money next time you win.

All match play consisting of multiple games must be played within 10 minutes of completion of previous match or be considered a forfeit.

 

WHAT IF MY RIVAL DOES NOT SHOW UP?

We first want to start by stating please ensure you have adjusted the time zone on your profile to reflect your time zone.  Also, we offer email notifications as well as text notifications, make sure those are on to never miss a game!  eRivals.com is getting a ton of signups but not everyone has the time zone and notifications adjusted accordingly.

***NEW***  Check in system has eliminated the bulk of no shows.  Simply click the orange check in button on the tournament page or in your notifications. Rivals will have 15 minutes at tourney start time to check in, bracket will auto generate after the 15 minute check in period.

The 15 minute check in window is to allow ample time for all Rivals to get signed in, update game, charge controller, get stream ready, etc.  You are required to begin match at bracket fruition, not doing so could result in forfeit.

Please remember, if you fall to check into 3 tournaments in a short period of time you will be restricted from entering any additional free entry tournaments.  We have rivals wanting to enter the exclusive tournaments when spots are full.  If you find your account has been restricted contact Support to discuss how to continue taking advantage of FREE money! There is a $5 fee for reinstatement.

 

FREE Match -- Any match for free should be simply marked as incomplete by the rival that is available.  

FREE Tournament (non-Finals round)   -- Any tournament match no show, the rival that is online ready to play will mark the match incomplete and will move to the next round. 

FREE Tournament Finals -- Any finals bearing a prize, must be played or prize will not be awarded.  Finals matches are important as they will adjust your rank, exclusive badges, etc.  These should be marked as incomplete by the available rival.

 

PAID MATCHES DO NOT HAVE A CHECK IN PERIOD!  It is go time right at tournament start time!

 

WARNING

Any rival submitting fake, altered, or photo shopped proof of victory can and will result in being banned from the site and full seizure of all money, and tournament tokens.  We have zero tolerance for stealing another rival’s money!

 

3
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